It is just a beginning

GSoC Wrap Up

This post serves as a central reference for all the work done during an highly eventful summer, to say the least. It has been a wonderful experience, as it involved working on an exciting gameplay scenario development and at the same time helped me learn a lot about how to... [Read More]

Oreons, busy as a bee

GSoC Week 11 update

Overview System The Overview System enables the players to have a quick glance of the happenings in the village and some other related information. The overview screen can be toggled using the o button. This screen currently displays the following information : - Number of each type of oreon in... [Read More]

Research System

GSoC Week 10 update

Research System Laboratory The research task requires the Laboratory building to be present in the village. This building has a Bookcase which consists of books with various research recipes i.e the blocks required and the block it would result in. Cookie Crop Research Recipe In order to add a Research... [Read More]

Fences and more

GSoC Week 8 & 9 update

The past two weeks were rather low on the “things accomplished” front as compared to the past ones mainly because I am a bit ahead considering timeline laid down in the proposal and also due to some health related bumps along the way. Squashing bugs I resolved two issues from... [Read More]

Upgrade thy buildings

GSoC Week 7 update

Upgrading a building In the past week I added building upgrades to the lineup. A player can now activate(e press) on a block on the building with new Building Upgrade Tool which would trigger a screen with the information about the building (like its current level) and the “mighty” Upgrade... [Read More]

Oreons placing blocks

GSoC Week 6 update

The week 6 of my work period involved a significant overhaul of the gameplay for the MasterOfOreon module. About a week ago, an Oreon would walk to an area assigned for the task and voilà task compeleted, an event which was only manifested by the removal of the area rendering.... [Read More]

Health System

GSoC Week 5 update

Oreon Health System Week 5 involved working on the Oreon Health System which encompasses logic (currently just) related to the reduction in health of the Oreon based on the situation. The initial implementation considers hunger as a parameter for this reduction i.e. an Oreon that has been hungry for a... [Read More]

Training the Oreons

GSoC Week 4 update

So, we left off last week at a point where an idle Oreon would perform an eating task if hungry or go to sleep at night, given that no there were no pending tasks in the Holding. This week I implemented the Oreon Training System which would make an idling... [Read More]

Idle Oreons

GSoC Week 3 update

Oreon’s leisurely tasks In the previous week BTs were attached to the Oreons which enabled them to look for various tasks added by the player like build, guard, plant etc. walk to the added location and “perform”(just a log message for now) these tasks. But if a player has added... [Read More]