Overview System
The Overview System enables the players to have a quick glance of the happenings in the village and some other related information. The overview screen can be toggled using the o
button. This screen currently displays the following information :
- Number of each type of oreon in the village.
- Tasks in queue in the Holding.
- Tasks that the Oreons are currently working on.
- Tasks currently being worked on by an Oreon
This can be further enhanced to use bars for the in-progress tasks, use image icons for the Oreons and buildings when displaying count and include some more relevant information like list of blocks in the storage
A loop of tasks for the Oreons
A great idea for the gameplay enhancement that came up in one of the weekly meetings was to implement tasks which form a complete loop so that the Oreons could be kept busy. In order to simulate such a sequence of task I added subsequentTask
field and others related to it
to the TaskComponent
and also modified the PerformTaskNode
to add a subsequent task to the Holding if defined. Currently the Plant task has Harvest
as a next task which in turn triggers a PlaceBlocksInChest
with the Storage chest as a target. In order to complete this loop I
added a FetchBlocksFromChest
if the required resource is not present in the building i.e. if the Diner does not have a Cookie Crop in its chest and a Oreon arrives with a eat
task, then a fetching task is added to the Holding with the Storage chest as the target. So, ultimately another
Oreon would fetch the required block from the Storage and place it in the Diner so when the Oreon arrives in the Diner again after roaming around for a while it has something to eat.
Future Prospects
This opens up many interesting possibilites of loops for tasks that can be added. Moreover the currently implemented loop can also be enhanced by adding a cooking task which would turn the Cookie Crops in the Diner into cooked food for the Oreons.
Some enhancements
Rendering blocks for ongoing tasks
This week I also implemented the feature to render blocks which could be an indicator of the task to being currently performed by the Oreon. I added a renderedBlockType
field to the task class, if this field is defined for a class the TaskManagementSystem
adds this block into the
Oreons chest which renders it and then removes it after the task is completed
Research book removal from Pedestal
Research Books and the exclamation point rendered when adding a Research
task are now removed when the task is completed, the book placed back in the case and can be used again.